# Flit Physics

Tiny sphere\-physics engine for three\.js games: spawn, step, raycast, InstancedMesh\-ready positions

Canonical: https://claudelist.com/listings/mcp-reg-io-github-brashler-flit-7b1d9d3c7a

Category: MCP Servers

Source: community · brashler

Source checked: 2026-10-14

Website: https://www.claudemcp.org/mcp/registry/io-github-brashler-flit-7b1d9d3c7ad5.html

Publisher description: Tiny sphere-physics engine for three.js games: spawn, step, raycast, InstancedMesh-ready positions

## Install or set up

1. Review the publisher repository and npm package `flit-physics@0.2.2` before running it. The MCP Registry declares this package as a stdio server.
2. Install Node.js, then run the command below in your Claude Code project. Check the publisher README for any account or configuration requirements.
3. Restart Claude Code and use `/mcp` to confirm the connection and review its tools and permissions.

```sh
claude mcp add mcp-io-github-brashler-flit-7b1d9d -- npx -y flit-physics@0.2.2
```

Installation guide: https://github.com/brashler/Flit
